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INTERACTIVE WEB DESIGN WITH SHOUT3D is the official guide to Shout3D technology.
INTERACTIVE WEB DESIGN WITH SHOUT3D is the sure path to learning to create professional-level interactive 3D graphics for the Web using Java. It assumes no prior knowledge of programming and contains extensive instructional projects.
From the first chapter:
"There is much about creating high-quality 3D content for use in Shout3D that involves little or no programming, but rather only modeling and animation in MAX or other 3D packages. And a great deal of simple interactivity can be worked out using JavaScript (the ubiquitous Web scripting language) or VRML rather than the true Java language. But the greatest value of this book will be for those who wish to learn the Java programming toolset that is Shout's profoundest asset and greatest contribution to the world of computer graphics. In short, this book seeks to provide the base for those who are looking to Shout3D with serious professional and commercial intentions. It is intended to serve those who want to understand where this important technological advancement can take them.
"If you are a 3D artist who knows nothing of Java, or even of programming, this book will get you started. If you have programming skills, Java or otherwise, this book will put those skills to work in 3D using 3D resources provided on the accompanying CD. In fact, this book assumes nothing about the reader's background except intelligence and a genuine interest in understanding some amazing technology. Shout3D, like everything in Web 3D and Web development, is emerging under our very feet, and the desire to learn new skills is ultimately the only thing that matters in today's world. Once you get rolling, you can quickly determine what other resources you will need to build or strengthen your skill set.
"Like Shout3D itself, this book is a brew of 3D graphics and animation, Java, 3D interactive programming concepts, VRML, basic Web technologies, and a few other things. This is a vast landscape that could never be addressed within a single cover. But our approach will be highly practical. We will be doing at least as much as we will be talking. We'll be getting our hands dirty and making things happen. When you start seeing results�when you start feeling the intoxicating sense of power and magic that comes from watching 3D graphics operate at your command�don't be surprised if this activity starts to dominate your thoughts and all your available hours."
Copyright� 1999-2000, Eyematic Interfaces, Inc.